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27 posts tagged with "Warudo"

Warudo related stuff

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Warudo Exporter v1.5.10

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.10

  • Fixed errors with VRC Physbone Collider conversion to DynamicBones.
  • Other small fixes and changes that I forgor 💀

Known Issues:

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

Warudo Exporter v1.5.9

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.9

  • Fixed install wizard hanging on installing packages forever.
  • Added new option to convert VRC Physbones to Dynamic Bones instead of letting Warudo do it.
  • Removed some unnecessary NDMF components from exported avatars to reduce (harmless but spammy) errors.
  • Added Echo_DNG face tracking blendshape translation preset.
  • Added a barebones (heh) test avatar to help test exporting.

Known Issues:

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

Warudo Exporter v1.5.8

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.8

  • Fixed errors with VRChat SDK 3.10.X
  • Install wizard will now upgrade and downgrade dependency packages as needed.
  • Fixed install wizard hanging if you have too many package repos in VRC Creator Companion/ALCOM. (I'm not sure if I already posted this).
  • Layers from the Additive VRChat animator now get copied to the FX animator as additive layers (they chose this confusing naming).
    • Also cleanup OSCm smoothing layers from FX animator.
    • This will make more sense in the next big update 👀

Known Issues:

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

Warudo Exporter v1.5.7

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.7

  • Fixed export errors related to the project file generation from last update.

Known Issues:

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

Warudo Exporter v1.5.6

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.6

  • Fixed VRCFury support, again!
    • Since support for VRCFury is not official, things can break when fury devs make changes. These things need to be fixed manually so this will happen a bunch more in the future but that's okay, I'll just try to make it work again!
  • Added a system that generates the required .csproj project files on avatar build if you don't have a code editor installed. This should make custom scripts work without needing to install a code editor like Rider.
    • Warudo Exporter automatically adds a bunch of scripts to your avatar to fix compatibility issues, so this not working would cause some things to not work in Warudo as well (like constraints).
  • Added create new preset button to the blendshape translations ui if no preset is selected.
  • Misc UI improvements.

Known Issues:

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

Warudo Exporter v1.5.5

Pumkin
Shiny Virtual Cat
  • Fixed support for VRCFury. It should no longer break avatars! 🎉

Known Issues:

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed a while back tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

How to Update:

Either delete the <your project>/Packages/io.github.rurre.warudo-exporter/ folder OR in Unity, at the top, go to Window > Package Manager find Pumkin's Warudo Exporter and remove it there. If you already imported the Warudo SDK, also delete <your project>/Assets/Warudo, <your project>/Assets/Warudo SDK and <your project>/Assets/Packages folders. If updating from a super old version, also delete the <your project>/Assets/Pumkin/ folder, if it exists. Finally, import the new Unity Package.

Warudo Exporter v1.5.4

Pumkin
Shiny Virtual Cat

Decently big update in which I probably broke a bunch of things because my git branches got mixed up and I cherry picked a lot of commits directly into main :fingerguns:

  • Set UMod build optimize mode to filesize by default which will result in much smaller .warudo files.
  • Fixed builds not working due an invalid mod path on non windows platforms (like linux).
  • Added a global option to override build target.
    • This would allow linux users to build mods for windows.
  • Fixed material swap animations not working.
    • This uses a script to do the swap instead of the animator. This workaround only works in animator layers and not in BlendTrees though.
  • Exporter logo now gets replaced by your mod's icon if you have one set.
  • Added a new option to Fix Dynamic Bone Update Mode to the exporter.
    • This sets the update mode to Normal, which fixes stutters at lower FPS.
  • Added an option to keep VRC Physbones when removing all other VRC components.
  • Added Pumkin's Warudo Exporter prefix to most log messages so that you know what log messages come from it.
  • Added a WriteToConsoleOnStart script for debugging.
    • This script will write what you give it to the log when the avatar loads in Warudo.
  • Removed unused animators and menu objects to prevent unnecessary files making it into the mod build.
  • Other random bug fixes and UI improvements that I forgor.

Known Issues:

  • VRCFury support still doesn't work correctly. I recommend using the Skip VRCFury option to skip it entirely. Workaround: Remove the exporter component from your avatar, then Build an Editor Test Copy, you can find this option in Unity's top menu bar under Tools > VRCFury. Then add the exporter onto the copy it created and export as normal.
  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

How to Update:

Either delete the <your project>/Packages/io.github.rurre.warudo-exporter/ folder OR in Unity, at the top, go to Window > Package Manager find Pumkin's Warudo Exporter and remove it there. If you already imported the Warudo SDK, also delete <your project>/Assets/Warudo, <your project>/Assets/Warudo SDK and <your project>/Assets/Packages folders. If updating from a super old version, also delete the <your project>/Assets/Pumkin/ folder, if it exists. Finally, import the new Unity Package.

Warudo Exporter v1.5.3

Pumkin
Shiny Virtual Cat

Small update to address some common issues people are having with installing the tool.

  • Fixed dynamic bone duplicate assembly error, that this time, would happen when you didn't have dynamic bones in the project.
  • Bumped VRM version requirement up to 0.128.1 to fix the tool being incompatible with Esperecyan's VRM Converter being in VCC.
    • This will only affect new installs. If you already have the old required version of VRM imported, you don't have to do anything.
  • Added new step to the end of the Install Wizard that will check for compile errors and warn users to resolve them before things start working.
  • Fixed install Wizard's packages step getting stuck sometimes depending on if you had a particular source imported in vcc.

Known Issues:

  • VRCFury support doesn't seem to work correctly. A bunch of things don't work at all while others kinda still work. I recommend not using it for the time being.
  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

How to Update:

Either delete the <your project>/Packages/io.github.rurre.warudo-exporter/ folder OR in Unity, at the top, go to Window > Package Manager find Pumkin's Warudo Exporter and remove it there. If you already imported the Warudo SDK, also delete <your project>/Assets/Warudo, <your project>/Assets/Warudo SDK and <your project>/Assets/Packages folders. If updating from a super old version, also delete the <your project>/Assets/Pumkin/ folder, if it exists. Finally, import the new Unity Package.

Warudo Exporter v1.5.2

Pumkin
Shiny Virtual Cat
  • Fixed DynamicBones being imported in the project before the exporter causing the install wizard to fail.
  • Fixed only built in shaders (such as Standard shader) looking broken (no shadows, emissions, normal maps [anything using shader keywords basically]). This does not fix custom shaders such as Liltoon or Poiyomi, only shaders included in Warudo by default (like Standard shader).
  • Potentially fixed external scripts not loading in Warudo correctly (again) by changing code editor if one is not selected.
  • Fixed VRCFury armature link not working by skipping ControllerHolderService. This should fix animators getting deleted.
  • Skip VRCFury's ParameterOptimizer because there's no parameter limit in Warudo. (this could break a thing or two)
  • Skip VRCFury's GlobalCollider component because it caused issues.

Known Issues:

  • Shaders still don't export correctly, with shaders like Standard missing stuff like emissions and normal maps, as well as not shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

How to Update:

Either delete the <your project>/Packages/io.github.rurre.warudo-exporter/ folder OR in Unity, at the top, go to Window > Package Manager find Pumkin's Warudo Exporter and remove it there. If you already imported the Warudo SDK, also delete <your project>/Assets/Warudo, <your project>/Assets/Warudo SDK and <your project>/Assets/Packages folders. If updating from a super old version, also delete the <your project>/Assets/Pumkin/ folder, if it exists. Finally, import the new Unity Package.

Warudo Exporter v1.5.1

Pumkin
Shiny Virtual Cat
  • Fixed install wizard's package step failing if you had repositories in vcc that had paranthesis in their names ex: bd_ (prereleases), or had no name at all.
  • Potentially fixed install wizard's package step failing due to illegal byte sequence error in Japanese system locale? I don't know what exactly causes this but hopefully it got fixed.

Known Issues:

  • Shaders still don't export correctly, with shaders like Standard missing stuff like emissions and normal maps, as well as not shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!