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37 posts tagged with "Unity"

Unity related stuff

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Warudo Exporter v1.5.11

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.11​

  • Fixed install wizard getting stuck on installing packages. Again.
    • You now get a warning if packages that can't be resolved automatically are found.
  • Fixed errors with VRC Physbone Collider conversion to DynamicBones. Again, as well.
    • This one seems to have been unrelated to the last fix.

Known Issues:​

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

Warudo Exporter v1.5.10

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.10​

  • Fixed errors with VRC Physbone Collider conversion to DynamicBones.
  • Other small fixes and changes that I forgor 💀

Known Issues:​

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

Warudo Exporter v1.5.9

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.9​

  • Fixed install wizard hanging on installing packages forever.
  • Added new option to convert VRC Physbones to Dynamic Bones instead of letting Warudo do it.
  • Removed some unnecessary NDMF components from exported avatars to reduce (harmless but spammy) errors.
  • Added Echo_DNG face tracking blendshape translation preset.
  • Added a barebones (heh) test avatar to help test exporting.

Known Issues:​

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

Warudo Exporter v1.5.8

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.8​

  • Fixed errors with VRChat SDK 3.10.X
  • Install wizard will now upgrade and downgrade dependency packages as needed.
  • Fixed install wizard hanging if you have too many package repos in VRC Creator Companion/ALCOM. (I'm not sure if I already posted this).
  • Layers from the Additive VRChat animator now get copied to the FX animator as additive layers (they chose this confusing naming).
    • Also cleanup OSCm smoothing layers from FX animator.
    • This will make more sense in the next big update 👀

Known Issues:​

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

Warudo Exporter v1.5.7

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.7​

  • Fixed export errors related to the project file generation from last update.

Known Issues:​

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!

Warudo Exporter v1.5.6

Pumkin
Shiny Virtual Cat

Warudo Exporter v1.5.6​

  • Fixed VRCFury support, again!
    • Since support for VRCFury is not official, things can break when fury devs make changes. These things need to be fixed manually so this will happen a bunch more in the future but that's okay, I'll just try to make it work again!
  • Added a system that generates the required .csproj project files on avatar build if you don't have a code editor installed. This should make custom scripts work without needing to install a code editor like Rider.
    • Warudo Exporter automatically adds a bunch of scripts to your avatar to fix compatibility issues, so this not working would cause some things to not work in Warudo as well (like constraints).
  • Added create new preset button to the blendshape translations ui if no preset is selected.
  • Misc UI improvements.

Known Issues:​

  • Shaders still don't export correctly, with shaders missing keywords-related features (stuff like emissions and normal maps in Standard shader [standard has been fixed this udpate tho!]), as well as not casting shadows. I'm working on a fix that will release in v1.6.0. Thank you for your patience!