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Warudo Exporter v1.4.0

Pumkin
Shiny Virtual Cat
  • Added options to the exporter next to every feature.
  • Added an option to force reset pose to rig config pose (which should be a tpose) when normalizing avatar.
  • Added an option to keep VRC Physbones and VRC Physbone colliders when removing VRC components.
  • Fixed install wizard errors preventing the package import step from being completed.
  • Fixed having any VRCFury components on the avatar breaking your avatar in Warudo.
  • Added a Remove On Export component that removes the GameObject it's attached to during a Warudo build.
  • Expanded the rename blendshapes feature:
    • You can now select a preset for what translations list to use, edit it or create your own.
    • Merge multiple blendshapes into one, change their strength or split blendshapes into left and right variants.
  • Added console output for the Package Install step to see exactly what vrc-get is trying to do.

Known Issues:

  • Blendshape translations don't translate in animations. Probably won't matter to most people.

How to Update:

Either delete the <your project>/Packages/io.github.rurre.warudo-exporter/ folder OR in Unity, at the top, go to Window > Package Manager find Pumkin's Warudo Exporter and remove it there. If you already imported the Warudo SDK, also delete <your project>/Assets/Warudo, <your project>/Assets/Warudo SDK and <your project>/Assets/Packages folders. If updating from a super old version, also delete the <your project>/Assets/Pumkin/ folder, if it exists. Finally, import the new Unity Package.