Warudo Exporter v1.4.0
- Added options to the exporter next to every feature.
- Added an option to force reset pose to rig config pose (which should be a tpose) when normalizing avatar.
- Added an option to keep VRC Physbones and VRC Physbone colliders when removing VRC components.
- Fixed install wizard errors preventing the package import step from being completed.
- Fixed having any VRCFury components on the avatar breaking your avatar in Warudo.
- Added a
Remove On Export
component that removes the GameObject it's attached to during a Warudo build. - Expanded the rename blendshapes feature:
- You can now select a preset for what translations list to use, edit it or create your own.
- Merge multiple blendshapes into one, change their strength or split blendshapes into left and right variants.
- Added console output for the Package Install step to see exactly what vrc-get is trying to do.
Known Issues:
- Blendshape translations don't translate in animations. Probably won't matter to most people.
How to Update:
Either delete the <your project>/Packages/io.github.rurre.warudo-exporter/
folder OR in Unity, at the top, go to Window
> Package Manager
find Pumkin's Warudo Exporter
and remove it there.
If you already imported the Warudo SDK, also delete <your project>/Assets/Warudo
, <your project>/Assets/Warudo SDK
and <your project>/Assets/Packages
folders.
If updating from a super old version, also delete the <your project>/Assets/Pumkin/
folder, if it exists.
Finally, import the new Unity Package.