Warudo Exporter v1.3.2
- Fixed avatar arms/shoulders pointing too far in after normalizing bones if your avatar was in a A pose instead of a T pose in the scene.
- Added missing
com.unity.cinemachine
dependency to package.json. You no longer need to import this manually. - Disabled
Assign FX Controller to Animator
by default as it was causing some confusion.
To update, delete the Assets/Pumkin
folder. If you already imported the Warudo SDK, also delete Assets/Warudo
, Assets/Warudo SDK
and Assets/Packages
folders. Then import the new Unity Package.
⚠️ Note ⚠️
The exporter will now import itself into the Packages
folder so it will end up in <your project>/Packages/io.github.rurre.warudo-exporter/
. In the future, this folder will be the one you'll have to remove when updating. You can however, remove this with the Unity Package Manager by going to Window
> Package Manager
and removing Pumkin's Warudo Exporter
from there.