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Usage

Add Component to Avatar

To use this, select your avatar in the scene, and add the Pumkin's Warudo Exporter component.

Add Warudo Exporter Component to Avatar

Setting up a Mod

Before we can export, we need to configure our mod. There are 3 ways to do it, which can be changed by using the Mod Info Source dropdown.

  • Inline (default): This lets you store the mod settings inside the exporter component itself.
  • From Asset: This lets you store the mod info in an asset that can be reused by multiple avatars.
  • From Warudo SDK: This is the old way of setting up a mod, using the Warudo Sdk menus.

Regardless of what info source you have selected, click the Open Mod Settings button to change the settings.

Open mod settings

Mod Info Source: Inline

By default, Mod Info Source is set to Inline, so this will expand our Inline mod settings. Fill in the information for your mod and you're ready to export.

If you would like to reuse these mod settings, you can click the Save Inline Mod Info to Asset button to create a new mod info asset and assign it to the current avatar.

note

Only the Name field is required to export a mod, but it's also recommended to fill in the Export Directory.

Mod Info Source: From Asset

This is the same as inline except you get to choose what asset to pull the info from. Editing the info here will edit the asset so the changes will reflect on all avatars using it.

Mod Info Source: From Warudo Sdk

This is the old way of setting up a mod. I don't recommend using it but you can. Before you can export, you need to setup a new mod. This can be done in either one of these menus:

  • Warudo > New Mod
  • Warudo > Mod Settings and clicking the + button.
info

To be able to export, fill in the Name, Version and Mod Asset Directory. The mod asset directory needs to be an empty folder somewhere in your assets and it needs to exist.

Open mod settings for warudo sdk

Fill in your mod info and pick a folder for your mod files. This needs to be somewhere in your Assets.

Setup Mod Settings

Before we export, there's a setting worth considering in the Build tab. The Optimize for option plays a decent role in the resulting filesize.

  • When optimizing for File Size my Character Mod ends up being 25mb.
  • When optimizing for Build Time my Character Mod ends up being 130mb.

Mod Build Settings

I don't know what else this changes. I haven't noticed much difference in build or loading times when optiziming for build time. It might be irrelevant for small mods like these, but still worth keeping in mind.

Exporting

To export, press the big export button! Yep, that's it!

Just Click the Export Button

For more info on what to do with your exported mods, check the Warudo Documentation.